Traits
Reminder \(\text{AGI Rating}\ =\ (AGI Level+AGI Base Bonus)\)
Agility Help to Strike and Bite with precision. Getting through tight places, hiding yourself and even making simple construction
The Success of an Attack depends to the
Attack Score (AS) Compered to Defense Score (DS)
AS is determined \(\text{Attack Score } =\text{ Attack die } + \text{AGI Rating}\)
You can carry small item (herb, berry, acorn) in fur (Maximum is \(\text{AGI Base bonus}+1\))
or one larger (apple, leaf o lettuce) in the mouth
Also you can use container if you find one to carrying thousand of items! (Reminder that Animals can only count up to 4)
rabbits may toss object no larger than an hen's egg and they need the object on bot forepaws / hind-legs
they can perform a Forward Toss or a Rearward Punt
Toss: Distance: 2 Meters, Accuracy: AGI skill check (DV=6)
Punt: Distance: STR Rating in Meters, Accuracy: Land between 1 meter circle of the target
Fling: Distance: Half Meter, Done with the mouth Only practical while running
Using an action an herb that can be used by eating or contact can be used in battle
using Herbs on yourself will be done automatically
The Following Action in combat can only be done by an Herbalists With the proper special ability
using Herbs on an ally it will be done automatically.
If used on an opponent it will require an Attack check against him (Attack Score vs. Defense Score)
🍺 Alternative Rule
These actions may be done by anyone, an herbalist may do it as a quick action at any point of the combat and not just their own turn
Once located you can attempt to disarm a trap
each trap has his method of disarm it
failing may result in being caught yourself
construction such Digging, Scrape or Burrows Can be done by any rabbits
any other constructions can be done as long as it is reasonable and the in the end the GM should determine the Difficulty Value of such construction
For Complex constructions players may collaborate with each other
the construction will be broken in other sub-construction each with his own DV
The Checks used for Construction are
AGI (Rating): General.
STR (Rating): Heavy Object.
INT (Rating): Mechanism.
Camouflage for a rabbit should usually be easy
the GM should value the method which the player decide to Hide himself
then the player will perform an AGI Skill check.
Disguising as another animal of the same species should easy
Disguising as another animal of a different species is trickier
the animal should know the language of the animal attempted to be Disguised to, also props may help pulling off a convincing Disguise.
a INT check should be performed by the GM for each animal the player is trying to trick against an AGI check of the Disguised player
Camouflage will be decided by the GM, the average rabbit size will be the general measure