These are Extended Rules
Once the predator spotted the party before beginning the combat he must close the distance between him and the party
For the Fugitive at its core this means the need to just run away and avoids physical attacks
Most Tactics for Fugitive revolve around form of Locomotion and Maneuver while running
Runner and Herald are especially good in the outcome of this phase.
Once The predator appears the GM must determinate its position either randomly with a 1d6 or Environmental-based
The Predator must approach closely to launch its attacks
The Pursuit Will always last at least one turn even with the swiftest predators
The Pursuit will end is the Predator ends its movement in the same square or Hex as a target, or when all Fugitive escape
after the predator detects the PCs it may be too far for an actual Pursuit.
The Predator, will select one member to focus (but it may shift its attention during Pursuit or Combat)
And approach until close enough to chase.
Failing to spot the predator at Safe Distance then The Predator will successfully close the gap to the Initial Pursuit Distance (iPD)
iPD: The preferred Distance of the Predator initiate the pursuit this varies wildly among species
The iPD may also be effected by the presence of covers
Chaser, Brutes, Raptors: begin at their maximum allowed iPD
Stalkers: Approach closely (within 5 Hexes)
Cryptic: Pursuit doesn't happen, either the party get Surprised or they pass by
Green Hexes: Safe Refuge, Only Fugitive may enter them
Green dot: Obstacle. or Temporary Refuge
Target: The Animal that the predator is currently pursuing
Border: Fugitive can't Escape The Border except as the result of a Last Ditch special tactic
Tips:
Priority: The Target moves first, then the other fugitives, then the Pursuers
the max Movement of an animal is equal by its Movement allowance:
PG Characters Check Movement_And_Foraging for Movement Allowance
Ground predator between 3 and 6
Raptors between 8 and 17
Effect of Obstacles:
Effect of Fences:
Tactical Maneuvers:
Tactics may be used at the beginning, middle, end of movement or as Reaction.
In General Tactic depends on Trait Ratings.
The Number of Tactical uses is equal to the SPD Rating
Safety:
Green Zones means safe refuges, when a Fugitive enter it, can leave the board and may not re-enter in it during pursuit.
If the Fugitive was Targeted by the Pursuer, the Pursuer need to change target, if no other Fugitive are avaiible the pursuit end
Boarders:
These means steep cliffs, riverbank, etc...
The Fugitive can't escape reaching the boarder (Unless the Basic Tactic Last Ditch is used) And need to change direction
Ending Pursuit:
Pursuit end when there are no more target are available for the Predator(s)
or if a predator is on the same zone as the Fugitive (And the Fugitive has no reaction Tactics)
Then Combat begin, with the first turn involving only the Targeted Fugitive and the predator
then Fugitives or Pursuer within 2 hexes of the original combat hex may enter the Battleboard
Any other animal may not participate in this combat
🍺 But they can try to move closer to the Battleground and join in the next round
Usually all predators must succeed in a Pursuit to be able to combat an animal
If for some reason the Party decide to Approach and Attack a Predator, the predator need to succeed to enter the battle stealthy approach
otherwise it will nearly always run away
Usually every predator start aggressively but the more damage the they take the more defensive will become
and if they lose Half their HP, the Predator will run away and withdraw from battle
Holding The Pray
Once a Predator manage to attack a animal they can attempt an Hold that animal, the predator will occupy the same hex as the Pray
A successful Hold to an animal make that animal lose all Movement and Dodge Tactic
the Target however can still attack but incurring -2 disadvantage at each roll
The Target may manage to Break Free (Excluding Predator with Unbrekable Grip) if
Upon breaking free, the target is placed in an unoccupied adjacent hex, at random, with random facing.
Animals can stop and pick up an item during Escape
Kits can only be carried one at the time while not carrying items. (this limitation does not apply to larger animal carrying smaller kit or opossum kits)
Kits who gets carried away in the flood will die