Injury are a special kind of handicap, all stacks and is possible to have multiple of these
A temporary injury can only heals after 1d6 Days, A Permanent Never Heals (This is an Optional rule from the GM)
and can't be cured with herbs or Empathic healing

An injury can be the result of a Critical, Disease, Trauma, Traps or Accidents.

Jaw/Teeth (STR): Reduce Strength and general weaken the animal due to the difficulty to eat
Hind leg (SPD): Reduce Speed, also may attract more Predators
Eye (INT): Reduce Detection Abilities and Depth Perception, Loss of both Eyes result in Blindness
Foreleg (AGI): Reduce the chance to hit in Combat
Persistent Disease (CON): Reduce the Constitution of the animal
Emotional Trauma (MYS): The animal is more susceptible to shock
Nose (SML): Reduce the ability to smell
Ear (CHA): Affects hearing and thus Communication ability

Last Edit: 2025-03-19
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