Remind 1 hex / square equals 1 Meter
Facing Matter both for Attack and movement
Ahead Means The Hex / Square directly in-front of the Animal Plus its adjacent
Behind Means The Hex / Square directly Behind of the Animal Plus its adjacent
__ __/ \__ ┌ __/ \__/ \__ │ C^: Character and his Facing Arrow / \__/DA\__/ \ │ DA: Directly Ahead / Ahead \__/A \__/A \__/ │ A : Ahead / \__/C^\__/ \ │ BA: Directly Behind / Behind \__/B \__/B \__/ │ B : Behind / \__/DB\__/ \ └ \__/ \__/ \__/ \__/ \__/ \__/
You can only move toward the hex Directly Ahead
During Combat, During the Move Action, you can Move or Rotate by spending Movement Point which will be replenished by \(\text{SPD Rating + }2\) at the start of your turn.
You may:
only once
Spend 1 MP while Moving to rotate 1 hex-side
2 times
without Pivoting or Attacking, you may Move two times as if you spent two MPs without actually spending them, then conclude your turn.
🎵 Note: The more the terrain is rough the more MP need to be used to enter the hex. You may always move at least 1 hex ahead per turn regardless of your MPs or Terrain
Terrain Effects on Movement
Outside of Combat, On large maps or Pursuit, the Movement Allowance represent the Movement Rate of an animal, not the speed.
Rabbit: These Movement Apply to Normal Exploration and for Pursuit
note: rabbit's gait is called "half-bound", where the two front feet step forward then the two hind feet hop