These Determine the possible development and ability.
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Single Trait Composition:
- Trait Value: Set at character creation by Trait Value
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Trait Rating: (Trait Base Bonus + Trait Level)
- Trait Base Bonus
- Trait Level: Start at 0 and can be improved by Gaining Advancement Point (AP)
- Maximum Trait Level: Indicate the maximum possible Trait Level that the single trait can reach.
your Trait Value may imposes Maximum limit to each Trait Level, depending on your Base Trait Value
🍺 Your Profession's Primary Trait Maximum Trait Level may always be at least 6
| Trait Value | Trait Base Bonus | Maximum Trait Level |
| 6 or less | +0 | 4 |
| 7–12 | +0 | 5 |
| 13–15 | +1 | 6 |
| 16–17 | +2 | 7 |
| 18 or more | +3 | 8 |
Different species may have different roll for each Genetics roll
| Species | STR | SPD | INT | AGI | CON | MYS | SML | CHA |
| Bunny | 3d6 | 3d6 | 3d6 | 3d6 | 3d6 | 3d6 | 3d6 | 3d6 |
| Raccoon | 4d6 | 3d6 | 3d6 | 3d6 | 3d6 | 2d6 | 3d6 | 2d6 |
| Jackrabbit | 3d6 | 4d6 | 3d6 | 2d6 | 3d6 | 3d6 | 2d6 | 3d6 |
| Chipmunk | 2d6 | 3d6 | 4d6 | 3d6 | 2d6 | 3d6 | 3d6 | 3d6 |
| Skunk | 3d6 | 3d6 | 3d6 | 4d6 | 3d6 | 3d6 | 2d6 | 2d6 |
| Porcupine | 3d6 | 2d6 | 3d6 | 2d6 | 4d6 | 3d6 | 3d6 | 3d6 |
| Opossum | 3d6 | 2d6 | 2d6 | 3d6 | 3d6 | 4d6 | 3d6 | 3d6 |
| Armadillo | 2d6 | 3d6 | 2d6 | 3d6 | 3d6 | 3d6 | 4d6 | 3d6 |
| Squirrel | 3d6 | 3d6 | 3d6 | 3d6 | 2d6 | 2d6 | 3d6 | 4d6 |
AP(s) may be Granted by the GM within or at the end of the session by completing acts, events etc...
Spend AP to level up your traits over your Base Trait Value
Each Trait Start at Level 0
To Advance a Level 0 to a Level 1 Trait you must spend 1 AP
To Advance a Level 1 to a Level 2 Trait you must spend 2 AP
To Advance a Level n to a Level n+1 Trait you must spend n+1 AP
Note that AP can only be given by the GM, no experience exists in this game, this mean that killing or Encountering more enemy may not necessarily correlates in additional AP
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