Name Primary for Profession Use
(STR) Strength Fighter and Bandits Jumping, Damage in Comabt, Carrying Entities
(SPD) Speed Runner and Heralds Movement_And_Foraging, Defense Bonus, Climbing, Swimming, Initiative
(INT) Intelligence Scout and Spies Spotting Predators, Spotting Traps, Freeing Trapped Rabbits, Tutor Tactic Slots šŸŗ
(AGI) Agility Maverick and Burglars Chance to Hit, Carrying Items, Throwing Items, Applying Herbs in Combat, Disarming Traps, Constructions, Camuflage and Disguise
(CON) Constitution Empath and Guardians Animal Hit Point (HP), Healing, Cecotropes (Rabbits), Resisting Disease, Resisting Poison, Reproduction, Ageing
(MYS) Mysticism Seer and Shamans Shock, Sensing Danger, Detecting Falsehood, Perception and Spotting šŸŗ (Sight)
(SML) Smell Herbalist and Traders Detecting and Identifying Food, Detecting and Identifying Herbs, Identifying Scat and Spoor, Marking, Tracking, Use of Smell Underground, Scent Track, Perception and Spotting šŸŗ (Smell)
(CHA) Charisma Storytellers and Grifters Languages, Communication During Encounters, Finding a Mate, Passing on Knowledge to Offspring, Persuasion and others

These Determine the possible development and ability.
Each Trait is determined by the sum of Trait Base Bonus and Trait Level

  • Trait Base Bonus: This is set at at character creation by Genetic Value
  • Trait Level: Start at 0 and can be improved by Gaining Advancement Point (AD)

AD(s) may be Granted by the GM within or at the end of the session by completing acts, events etc...

Spend AD to level up your traits over your Base Trait Value
Each Trait Start at Level 0
To Advance a Level 0 to a Level 1 Trait you must spend 1 AP
To Advance a Level 1 to a Level 2 Trait you must spend 2 AP
To Advance a Level n to a Level n+1 Trait you must spend n+1 AP

your Trait Value may imposes Maximum limit to each Trait Level, depending on your Base Trait Value
šŸŗ Your Profession's Primary Trait Maximum Trait Level may always be at least 6

Trait Value Trait Base Bonus Maximum Trait Level
6 or less +0 4
7–12 +0 5
13–15 +1 6
16–17 +2 7
18 or more +3 8

Trait Rating is the sum of The Trait Level plus Trait Base Bonus.

Example:
if your (STR) Base Trait Value is 16,
and your (STR) has reached Level 3 (Denoted as \(16STR\ Lā‚ƒ\))
Your Trait Rating on (STR) will be \(\overset{\overset{Trait Base Bonus}{2}+\overset{\text{Level}}{3}}{+5}\)
And you will be able to improve your Trait until level 7

Different species may have different roll for each Genetics roll

Species STR SPD INT AGI CON MYS SML CHA
Bunny 3d6 3d6 3d6 3d6 3d6 3d6 3d6 3d6
Raccoon 4d6 3d6 3d6 3d6 3d6 2d6 3d6 2d6
Jackrabbit 3d6 4d6 3d6 2d6 3d6 3d6 2d6 3d6
Chipmunk 2d6 3d6 4d6 3d6 2d6 3d6 3d6 3d6
Skunk 3d6 3d6 3d6 4d6 3d6 3d6 2d6 2d6
Porcupine 3d6 2d6 3d6 2d6 4d6 3d6 3d6 3d6
Opossum 3d6 2d6 2d6 3d6 3d6 4d6 3d6 3d6
Armadillo 2d6 3d6 2d6 3d6 3d6 3d6 4d6 3d6
Squirrel 3d6 3d6 3d6 3d6 2d6 2d6 3d6 4d6

Trait Value: Values obtained at the end of the Character Creation
Base Bonus: A Bonus in a Trait determined Trait Value
Trait Level: Advanceble Value that boost your trait Rating and access to your profession's ability
Trait Maximum Level: The maximum level this trait can get to, determined by Trait Value
Trait Rating: \(\text{Base Bonus + Trait Level}\)
Advancement Point: Currency used to Advance your Trait Level

These are some keyword that use Traits
Skill Check / Saving Throw: A check for an event, you can pass a Skill check if the value obtained exceed a setted DV \(1d6+\text{Trait Rating}\gt DV\)
DV: Difficult Value; how difficult a task is, determined by the GM
BB Check: A Skill check using your Base Bonus Instead of Your Trait Rating \(1d6+\text{Base Bonus}\gt DV\) (Used mostly for passive checks)

This section was written from scratch
AP Are used for Leveling up your Traits.

The AP System is more closely related to the Milestone system rather the Experience one
as you could get more AP for any remarkable action that you might make during the section
or also could be given as rewards

Unlike the Experience System, killing or Encountering more enemy does not necessarily correlates in additional AP
Also AP may be handed by the GM however he wants, may be few AP but for almost every Session,
or A lot of AP but only after many sessions

Also i want to remark that there is no Leveling Mechanic in this system as a character itself
you will only be able to Level up the traits itself with APs

Last Edit: 2025-03-19
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