For Animal to Verbally Communicate with another they must speak the same language
\(\text{CHA Rating = Maximum Languages an animal can Speak}\)
Persuasion is part of Communication and is resolved With a \(\text{CHA check Vs DV}\) with each attempt the DV increase by 1
Friendly | Neutral | Reluctant | Hostile |
DV=4 | DV=6 | DV=8 | DV=10 |
Another Forms of Persuasion are:
Coercion
The act of obtaining complaience by force
This is resolved like Persuasion but by STR Check instead of CHA, The DV is also the same
Barter
Act of Obtain cooperation in exchange of goods
usually giving Prized foods equals twice the DV
All the rules of Persuasion Still Apply here
Deciving
act of obtain Cooperation through tricks and lies
the success of this roll is \( \text{1d6+Deciver's CHA Rating vs 1d6 + Character being Decived's MYS Rating}\)
All the rules of Persuasion Still Apply here
Normal animal can't speak, but they can leave surprisingly complex message in form of scent marks.
Scent Marks can depict: Territory Borders; Announce their Social or Reproductive status, Stake a claim on coveted resources,
A Scent can be deciphered by any animal with a nose
Depositing and Deciphering a Scent mark is function of the \(\text{SML Rating}\)
\(\text{words That you can put / Read in a Scent Mark = SML Rating}\) (one words per point)
Also Scout have additional point per INT Base Bonus
Meaning that: If a Animal with lower Score attempt to read a Higher Score Scent mark, it will be able to read as far as their score.
Scent Marks last a number of days equals to the SML Mark of the animal that deposited it \(\text{Days The Scent Mark Last=SML Rating}\)