These Tactics are used in the moment of an Attack in your turn (Except Some Special Ability)
They basically serve the purpose of Moves (like in pokemon!)
that you can use in Combat one Each Round

These Tactics are Available to most Playable Animal
Each of the Tactics has execution Choices
The choice must been made before the attack roll (if not specified the Preset [PS] is applied)
Note: All Attack Tactic Target an Hex, and not the tokens, when the target is for example: "An Adjacent Ally", it means "An Adjacent Hex with an ally"

Reminder: Core Damage: \(STR Rating + 1d6\)
[PS]: Preset
[OPT]: Options
[x-y]: a number from x to y

List:

  • Kick [K]
    • Target: any of three hexes behind the You.
    • Saving Throw: AS/DS
    • [PS] Core Damage; \([6]\): Critical; Special: Target is Vulnerable
      • [OPT] Push Back: Core Damage; \([6]\): Push Target away one hex
      • [OPT] Hop forward: Core Damage; \([6]\): Hop Forward one Hex away from target
  • Bite [B]:
    • Target: the hex directly ahead of You.
    • Saving Throw: AS/DS
    • [PS] Core Damage
      • [OPT] Bite and Hold: Core Damage; \([5-6]\): Hold the Target; attacker is Vulnerable
      • [OPT] Vicious Bite: Core Damage; \(1d6=6\): Critical, Special: Bleeding; attacker is Vulnerable
  • Claw [C]:
    • Target: any of three hexes ahead the attacker.
    • Saving Throw: AS/DS
    • [PS] Core Damage
      • [OPT] Cuff: One Point of Damage; Non-Hostile; Attacker is Wary
      • [OPT] Vicious Claw:
  • Dodge [D]:
    • Target: Self
    • [PS] Increase Defense Score (DS) by 2 Until your next turn
      • [OPT] Use Pause: Increase Defense Score by 1 Until your next turn; Do an action such as using herb on self, eat, groom, pick / drop item on the same hex. or perform a non-engagement special abilities. This action succeeds only if you are not hit until your next turn; 🍺 Most action will succeed at the end of your turn
      • [OPT] Flee: Increase Defense Score by 3; You must use your full movement to reach the exit of the battleboard (You can't change this tactic until the end of the combat 🍺 or until you get hit)
  • Submit [S]:
    • Target: None;
    • [PS] Stop fighting and assume a submissive posture. If the attacker decide to attack, submission automatically turns into flee. This Tactic has No Effect on Predator
      • [OPT] Feign Death: Stop Fighting and appear to be dead, some predator may stop attacking, May attract some scavenger.
      • [OPT] Feign Disease: Stop Fighting and appear to be diseased, by unusual behavior. Some rabbit may flee to avoid contamination, certain predator may stop attacking, but may attract the attack of other predator who cue in injured prey.
  • Apply Contact Herb: Applying Herbs in Combat

For a list of all Tactics: Tactic List

Last Edit: 2025-03-19
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