Some attack may inflict a Status to the Target during combat
an animal with these statuses is Considered Afflicted with such
and may be placed a marker on the token or Character Sheet as a remainder

Note that some Status are able to stack up if specified

Taken Usually by standing on a Ants nest
Takes 3 HP damage each round

Moving off the Ants will Cost 1 extra MP and will decrease the damage taken by 1 each turn or immediately stop the damage upon Grooming

Afflicted Cannot take any action for \(1d6\) turns
can be awakened by taking at least 1 Point of Damage

Normally last until the Conclusion Inflicted next turn
When Moving, the direction must be chosen randomly with a dice ignoring facing, Final facing is the same as the direction
Can't declare attack (🍺 Or can but apply the same rule as the movement)

This note any Disease, their recovery and effect is described in the proper page

Afflicted act as an ally for whom gave this status to their

This remain until:

  1. Afflicted falls asleep or unconscious
  2. Afflicted Receive damage until less than half the maximum HP

A Storyteller Cannot be Enthralled

for \(1d6\) Round(s) the Afflicted must move one hex closer to the source of the Fascination and may not attack it

If the Afflicted take any damage the fascination is broken (you can't attack yourself)

Afflicted is immobilized by someone
Can't Move, and -2 to all actions
Continue until the Afflicted is free

for 1d6 Afflicted cannot take any action and his DS become zero
Each new Round you may attempt a saving throw \(1d6 + \text{1d6 MYS Rating VS. DV=4}\)

A Seer automatically recover from shock in one round

Lose one MP, Then each round Lose 1 HP
if you lose Half of your Maximum HP also lose 1 MP Each Round

Can be Cured by:

  • Save Throw \(\text{1d6 + CON rating VS. Poison DV} \)
  • Bleeding procedures
  • Herbal cures

A Empath automatically recover from Poison in one round

Stackable

both statuses can stack up based on the numbers of quills are stuck on the affected (Sum the Quill from both psuedo-Quilled and Quilled)
Ex: if the animal is quilled with 12 quills they will lose 4 AGI Rating 2 STR Rating and 1 HP
🍺 Every Status after 4 Quills are Homebrew

Quills Status Effect
1+ Quilled -1 AGI
4+ More Quilled -1 AGI
8+ Even More Qulled -1 AGI -1 SPD
12+ Quilled a lot -1 AGI -1 SPD -1 HP (each round)
16+ Overquill -1 AGI -1 SPD -1 HP (each round)

If the target is Quilled they will be stuck with this status until out of battle where they may spend ten minutes removing the quills

🍺 An animal can skip their turn to Remove

  • 1d6+INT Rating Psuedo Quills
  • (1d6+INT Rating)/2 Quills (Rounded down)

Armadillo and Turtles Can't be Quilled / psuedo-Quilled

For 1d6 Cannot Attack and you must move in a random direction each turn

Stackable

Lose 1 MP each Round For each Sprayed Stack you have
remove one Stack each turn

For one Round, You can't Move or Attack

Stackable

You made some move that made you Vulnerable
Any Attack to you get +n Bonus hit (n, being number of Vulnerable tokens)

Removed at the start of the next Round

Usually you will be in this state if your HP goes below 0
an attack to an animal in this status will always hit and be lethal.
If the HP goes below the Constitution as treated as a negative number the animal will die.
lose 1 HP each round unless an ally does not take a turn to stabilize them.

For 1d6 you cannot enter another hex voluntarily

Your mouth is sealed or you are being prevented to open it
Tactics that require the use of mouth can't be used
Also can't Eat or use the mouth Inventory

Can't use Special Tactics

The difference between Statuses is a Homebrew exclusive Mechanic
but its only a synoptical change.
Statuses and Handicap work exactly the same.
I added this section to define some status
that are not properly defined,
like Special ability effect that last outside your own turn, some effect from herbs, or some of my homebrew stuff.
(mainly buffs that can linger between turns)

You can't Move, Attack or See (if you only use eyes to see)
Enemies might be able to move you more easily.
Enemies can't hit your head.

Stackable, Composed, Implicit

This status is bound by two Statuses:
(Target) The Aggressor that is targeting a Target; (Aggressor) The one who target the Target

this status is Implicit in battle and may not require a reminder Mark.
you will be considered Targeted if you have been targeted by a tactic by a Aggressor.
you will be the Aggressor of the last Targeted target(s) you have targeted with a tactic.
This status will expire for both Target and Aggressor at the start of the Aggressor turn.

Note I specified this status only for defining the term Target for non-pursuit, and mostly need to be managed by the GM if relevant

Stackable, Composed

This status may be Marked
Works the same as normal Targeted but indicate that the Aggressor can't change Target or drop this status freely. (such as Predators during a Pursuit).

You can move (using all of the remaining MP) at any time (not just your own turn)

affected always deal \(\frac{\text{6+STR Trait Rating}}{2}\) Core Damage.

affected HP can't go below 1

affected can't use the same tactic two times in a row.

affected may only use Tactic that deal Core Damage

affected is infatuated by someone and will attack other animals with the same gender as him with Tactic that use AS/DS
If there are none, the target is stunned

Last Edit: 2025-03-31
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