No Animal can understand Humans, they really are mysterious creature.
One of the most curious thing about Encounters with humans
are surely the places they live, and their Man-Things

Utterly Mysterious objects, sometime look like stick or stone, but with strange attachment, folding part or contents

Discovering the use of Man-thing is usually jobs of Maverick, Skunks, Raccoons

The GM should never use actual object name
and only describe the man-thing with the perspective of the animal
through various kind of parameters:

Size: Described in relation to other object, tiny is smaller than a paw
Distance: a hop, many hop, a long run, better part of morning, day's journey
Time: a heartbeat, a long breath, morning, a day
Shape: long thing are like twig, round like apples, flat like leafs
Weight: Simply Light and Heavy
Surface Apperance: Shiny or dull, some animal may have limited color vision
Surface Feel: smooth, rough, bumpy, sharp
Material: animals can recognize natural material, some even metals. for rabbits plastic is a mystery
Smell and Taste: described more with emotion rather than objectivity
Moving Parts:

In addition to Predators and Hazards animals may also face Traps setted by farmer or hunters.
Each trap differ in design and lethality

When the party reach an hidden trap the lead and any Scout have a chance to notice a trap clue with a passive INT check.
\(\left\{ \begin{array}{lc}\text{For any lead:} \text{INT Base Bonus}. \\ \text{For any Scout:} \text{INT Rating}\end{array} \right. +1d6 \text{Vs. Concealment DV of trap}\)
Traps can also be detected by Seers

Once located the party members may elect to leave the trap or attempt to disarm the trap

Trap Type Clue 1 Clue 2 Optional Clue
Snare Length of Vine   2nd Length of Vine
Live Trap Bait Item   Shaded Hex
Box Trap Bait Item Upright Stick  
Pit Trap Bait Item Disturbed Earth 2nd Disturbed Earth
Pit and Stakes Trap Stick on Ground Disturbed Earth 2nd Disturbed Earth
Foot Trap Glint of Metal   Bait Item
Net & Sapling Length of Vine Bait Item 2nd Length of Vine
Crossbow Trap Length of Vine Glint of Metal 2nd Length of Vine
Beartooth Glint of Metal   2nd Length of Glint
Deadfall Trap Upright Stick Shaded Hex 2nd Shaded Hex

If a trap clue is discovered you can disarm it with \(\text{AGI Skill vs. DV of trap}\), if the animal use a proper method add +2 to this check
On failure the animal get caught in the trap instead

to escape a trap another animal need to
caught animals cannot escape by themself, an \(\text{INT skill check vs. DV of trap}\) is required
a failed attempt may result in a consequence, this is different for each trap and some may not have one at all.

A Maverick with a high AGI Rating may be able to construct traps

Last Edit: 2025-03-19
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