This page list the Link of ALL (vanilla and not) Mechanics in the game through this reference manual

Difficulty Value (DV)
Movements
Perception and Spotting

Traits

Name Primary for Profession Use
(STR) Strength Fighter and Bandits Jumping, Damage in Comabt, Carrying Entities
(SPD) Speed Runner and Heralds Movement_And_Foraging, Defense Bonus, Climbing, Swimming, Initiative
(INT) Intelligence Scout and Spies Spotting Predators, Spotting Traps, Freeing Trapped Rabbits, Tutor Tactic Slots 🍺
(AGI) Agility Maverick and Burglars Chance to Hit, Carrying Items, Throwing Items, Applying Herbs in Combat, Disarming Traps, Constructions, Camuflage and Disguise
(CON) Constitution Empath and Guardians Animal Hit Point (HP), Healing, Cecotropes (Rabbits), Resisting Disease, Resisting Poison, Reproduction, Ageing
(MYS) Mysticism Seer and Shamans Shock, Sensing Danger, Detecting Falsehood, Perception and Spotting 🍺 (Sight)
(SML) Smell Herbalist and Traders Detecting and Identifying Food, Detecting and Identifying Herbs, Identifying Scat and Spoor, Marking, Tracking, Use of Smell Underground, Scent Track, Perception and Spotting 🍺 (Smell)
(CHA) Charisma Storytellers and Grifters Languages, Communication During Encounters, Finding a Mate, Passing on Knowledge to Offspring, Persuasion and others

Advancement Point (AD)
Trait Rating
Skill Check

Attacking on Charge 🍺
Attack of opportunity 🍺
Attacking
Movement In Pursuit
Movement In Combat

Trap Disarming
Grooming
Sleeping

Last Edit: 2025-03-26
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