This page list the Link of ALL (vanilla and not) Mechanics in the game through this reference manual
Difficulty Value (DV)
Movements
Perception and Spotting
Traits
Name
|
Primary for Profession
|
Use
|
(STR) Strength
|
Fighter and Bandits
|
Jumping, Damage in Comabt, Carrying Entities
|
(SPD) Speed
|
Runner and Heralds
|
Movement_And_Foraging, Defense Bonus, Climbing, Swimming, Initiative
|
(INT) Intelligence
|
Scout and Spies
|
Spotting Predators, Spotting Traps, Freeing Trapped Rabbits, Tutor Tactic Slots 🍺
|
(AGI) Agility
|
Maverick and Burglars
|
Chance to Hit, Carrying Items, Throwing Items, Applying Herbs in Combat, Disarming Traps, Constructions, Camuflage and Disguise
|
(CON) Constitution
|
Empath and Guardians
|
Animal Hit Point (HP), Healing, Cecotropes (Rabbits), Resisting Disease, Resisting Poison, Reproduction, Ageing
|
(MYS) Mysticism
|
Seer and Shamans
|
Shock, Sensing Danger, Detecting Falsehood, Perception and Spotting 🍺 (Sight)
|
(SML) Smell
|
Herbalist and Traders
|
Detecting and Identifying Food, Detecting and Identifying Herbs, Identifying Scat and Spoor, Marking, Tracking, Use of Smell Underground, Scent Track, Perception and Spotting 🍺 (Smell)
|
(CHA) Charisma
|
Storytellers and Grifters
|
Languages, Communication During Encounters, Finding a Mate, Passing on Knowledge to Offspring, Persuasion and others
|
Advancement Point (AD)
Trait Rating
Skill Check
Attacking on Charge 🍺
Attack of opportunity 🍺
Attacking
Movement In Pursuit
Movement In Combat
Trap Disarming
Grooming
Sleeping