The outcome of many actions are determined by dice rolls modified with Trait Rating, Base Bonuses, Other Factors
all the rolls in vanilla use one or more d6

A Modifier will add score at the result of your roll

  • Trait Rating: is the most common modifier, when a Skill Check or Saving Throw is done with a specific trait, it is implicit that the player must add their Trait Rating
  • Base Bonus: Rarely when specified a roll must be done with only the Trait Base Bonus obtained at character creation. These are referred as BB check
  • Other: a roll may also be modified by Handicaps, Statuses, Weather, Attack position or other factors

To Pass a Skill Check, the player (or NPC) must Exceeds
the Difficulty Value (DV) or the Skill check of the adversary,

DV may be set by rules, or by the GM
Reference for the difficulty of a task

Trivial Easy Moderate Hard Expert Virtuoso
\(DV=2\) \(DV=4\) \(DV=6\) \(DV=8\) \(DV=10\) \(DV=12\)

In combat, For AS/DS, the defender DS must Exceeds the attacker AS to defend themself.

Player and GM rolls may be Public to everyone to know if the player or GM chooses to be.

Private Rolls: Some rolls made by the GM (like Passive Checks) Should be Conducted Privately.
This Outcome may be remain a secret or be announced with limited information to the party

Last Edit: 2025-03-19
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