Critical Hits
Only tactic who specify Critical Hit and their number may trigger one upon dealing damage.
To determine the result of a critical hit, do another roll with: \(1d6+\text{ STR Rating}\)
on the relevant critical hit Table
| \(1d6+\text{STR Rating}\) | Result |
| Any Odd Number | +1 Damage |
| 2, 10, 2+8ยทn | +1d6 Damage |
| 4, 12, 4+8ยทn | Special Handicap (if none listed, +1 Damage) |
| 6, 14, 6+8ยทn | Temporary Injury: Roll 1d6 For Body part |
| 8, 16, 8+8ยทn | Permanent Injury: Roll 1d6 For Body part |
Note: The GM has the option to make Permanant Injury to Temporary if desired
Font Attack:
Body part: 1: Ear, 2: Nose, 3: Jaw, 4: Eye, 5,6: Foreleg
Back Attack:
Body part: 1-2: Ear, 3-6: Hind leg
| \(1d6+\text{STR Rating}\) | Result |
| Any Odd Number | +1 Damage |
| 2, 10, 2+8ยทn | Double Duration |
| 4, 12, 4+8ยทn | Special Handicap (if none listed, +1 Damage) |
| 6, 14, 6+8ยทn | Triple Duration |
| 8, 16, 8+8ยทn | Permanent Until cured |
Last Edit: 2026-10-07
This page was made with nvim by Nijkstral.
This page is not an official Bunnies & Burrrows website or guide
This page is not an official Bunnies & Burrrows website or guide