Level: Guardian Base Tactic, Warden Base Tactic
Kind: Pursuit
Range: every adjacent hexes
Target: every possible hexs in range
Effect: Stop moving and crouch down while holding quills out in all directions. If the pursuer enter an hex adjacent to you, it must either switch to a new target or stop, if they stop no more movment is allowed. the pursuer may choose to initiate combat the next turn by attacking you, if they do, it will be stuck with 1d6 quills and 2 HP damage before the combat begins.