Level: Grifter Base Tactic
Kind: Splitsecond
Range: Within Two Hexes.
Target: Hex with a terrain feature (Three, Slopes, bushes etc...)
On Success: Leap to that hex, ignoring any obstacle between that, including enemies. Then end the turn
If the canopy of one tree is no more than two hexes from the canopy of another tree, a squirrel may leap from one tree to the next without falling or making a skill check. Note that this is twice the distance permitted for tree-to-tree leaps by Chipmunks. The acrobatic leap constitutes the entire movement of the squirrel for that round.