Terrain Effects on Movement
Each hex unless specified cost 1 MP to enter
these are the exception
| Hex Type | Graphic Representation | Effect |
| Bush hex | bush icon in part of hex | may enter on ground; squirrel & chipmunk may climb |
| Tree hex | small or large tree | Represents two different locations: ground and canopy. Any character in the hex is assumed to be on the ground, unless stacked with βCanopyβ token. No character can be in canopy unless a special ability (Climb, Fly) allows it. |
| Tree Trunk | Yellow bird on perch | Point of access from ground to canopy for Climbers. |
| Tree Canopy | Branches extend beyond trunk | May be entered from Trunk or adjacent Canopy hex. |
| Hollow Log | Graphic extends across hex | may be entered at either end; costs one extra MP to enter and one MP to exit; no extra MP to walk on top |
| Large stream | Hex nearly filled with blue | STR 3+ to Jump across, or all remaining MP to wade |
| Boulder | Hex filled with boulder symbol encircled by Red Dashed Line | Climb or STR 3+ to Jump on, one extra MP to enter |
| Impediment | Poor Footing (Rabbit Tracks) | No extra cost to enter, one extra MP to exit; includes hexes with boggy ground, slippery log, or scree |
| Hex Side Type | Graphic Representation | Effect |
| Tree trunk or bush | Hex encircled by Red Dashed Line | Costs one extra MP to enter, no extra MP to exit |
| Hazard | Hex encircled by Blue Dashed Line | Treat as hazard or handicap |
| Minor obstacle | Single Red Dashed Line | Costs one extra MP to cross either direction |
| Major obstacle | Double Red Dashed Line | Costs all remaining MP to cross either direction |
| Blockage | Solid Black Line | Cannot be crossed |
| Small stream | Blue along hex edge, < 1 hex wide | May be jumped by any character, or 3 MP to wade |
| Hollow Log | Graphic extends along hexside between two hexes | may be entered at either end; costs one MP to enter and one MP to exit, without occupying either hex to the sides; cannot walk on top |
| Slope | Slope Arrows (point downhill) | Costs one extra MP to pass up; no MP effect down |
| Cliff face | Cliff icon along hex edge | Cannot climb up; may jump down for 1d6 damage |
| Picket fence | White picket | No impediment to rabbit or smaller, costs 3 extra MP to cross up to raccoon, cannot be crossed by large dog |
| Barrier fence | Brown planking | Cannot be crossed |
| Wire fence | Red Dashed Line around garden | Cannot be climbed or bitten through; buried 50 centimeters deep |
Last Edit: 2026-10-07
This page was made with nvim by Nijkstral.
This page is not an official Bunnies & Burrrows website or guide
This page is not an official Bunnies & Burrrows website or guide