Level: Seer

A Seer may enter a trance to try to get a vision about the answer to a question. The number and complexity of trances you may do each day is limited by your MYS Rating. For example, if your MYS Rating is 3, you can perform 3 one-word trances per day, or one two-word and one one-word trance, or one three-word trance. A trance of any complexity takes ten minutes of motionless total concentration; any disturbance ruins the trance but still counts against your daily total. First the Seer poses the question, which can have no higher word-count (or trance complexity) than what remains for the day based on your MYS Rating. For example, at Level 3 you could ask β€œWhere is water?” (being a three-word trance, this is the most complex question you can ask at that level). The GM secretly rolls 1d6 + MYS Rating against a difficulty value; with success, the trance gives a vision based on an answer in the same number of words as the question. So, with the example, if the GM determined the answer to be β€œSpring beside lilac,” the vision might take the form of β€œYou seem to be standing in the shade, and detect the scent of lilacs.” If the roll fails, the GM gives a totally obscure answer such as β€œYou seem to be covered by a warm blanket, made of living squirrels.” Presumably, with experience, the player learns to recognize and discount these false visions. On the other hand, continuing as though they are real could lead to some really amusing situations in the game. At the GM’s discretion, a rabbit with a high MYS Base Bonus may also receive a vision unbidden. Unlike trances, spontaneous visions are immediate and instantaneous and do not count against the limit based on MYS Rating. However, like a prophecy, they always should be couched in vague or ambiguous language, either as a riddle, a strange image, or a scrambled scent mark.

Last Edit: 2025-03-19
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