The use of keywords is not an official mechanic
Saving Throw: dice roll that need to pass to the tactic to succeed 🐾Throw used by the Attacker, 🎯Throw used by the target. A tactic needs to 🐾>🎯 To succeed
If the Saving Throw is AS/DS See combat rules
🕛 Split-second: Nobody can respond to this action except with saving throws.
🏓 Reaction: This tactic may be activated when a specific even occur
✨ Combination: This tactic combine another tactic(s)
⚡ Quick: This tactic can be used at any time, even not in your turn
📤 [OPT] of ...: Is considered an [OPT] of that tactic, also take all the properties of that tactic unless overridden
🔮 DM involvment for the resolution
⚔️ AS/DS: This tactic use the AS/DS mechanic for the Saving Throw
🎚️ Passive Tactic
🎴 Active Tactic
🀄 Pursuit Tactics
Kick [K]
Bite [B]
Claw [C]
Dodge [D]
Submit [S]
Apply Contact Herb
Name | Requirement | Kind |
🀄 Vault | FIghter | |
🀄 Combo | Runner | |
🀄 Tumble | Maverick | |
🀄 Disperse Herb | Herbalist | |
🀄 Second Wind | Embath | |
🀄 Encourage | Storyteller | |
🀄 Intimidate | Bandit | |
🀄 Pursuit Jump Kick | Herald | |
🀄 Spray | Burglar | |
🀄 Quick Conceal | Spy | |
🀄 Bristle | Guardian | |
🀄 Tree Dash | Grifter |